using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class EnemyFollowPlayer : MonoBehaviour {
public GameObject target;
NavMeshAgent agent;
// Use this for initialization
void Start () {
agent = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update () {
agent.destination = target.transform.position;
}
}