using UnityEngine;
using System.Collections;
public class Combo : StateMachineBehaviour
{
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SetBool("Attack", false);
}
override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (Input.GetKeyDown(KeyCode.Z))
{
animator.SetBool("Attack", true);
}
}
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.SetBool("Attack", false);
}
}