using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveFloor : MonoBehaviour
{
private Vector3 initialPosition;
[SerializeField]
private int movex = 0;
[SerializeField]
private int movey = 0;
[SerializeField]
private int movez = 0;
[SerializeField]
private int movespeed = 0;
// Start is called before the first frame update
void Start()
{
initialPosition = transform.position;
}
// Update is called once per frame
void Update()
{
transform.position = new Vector3(Mathf.Sin(Time.time * movespeed) * movex + initialPosition.x, Mathf.Sin(Time.time * movespeed) * movey + initialPosition.y, Mathf.Sin(Time.time * movespeed) * movez + initialPosition.z);
}
}