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using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class GameClearController : MonoBehaviour { private GameObject[] enemyObjects; void Update() { enemyObjects = GameObject.FindGameObjectsWithTag("Enemy"); if (enemyObjects.Length == 0) { SceneManager.LoadScene("GameClear"); } } } |
敵を全員倒したらクリア
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執筆者:getabako
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